The 75% Wall

I have a real problem when it comes to video games. Not just because I can’t stop myself from buying them, which I can’t. I’ll inevitably fall in love with a good game, play it to death over a very short span of time—interrupting all other important things going on in my life—and then run […]

Rooting for Rosie

My earliest exposure to a robot wasn’t pleasant. I didn’t come across R.O.B., Nintendo’s companion to the NES, nor can I recall seeing the ever-sassy C3PO or his squat pal, R2D2, though both would have been in commercials for Return of the Jedi when I was young. Seeing a visual effects TV special for Chucky had made […]

Bullet Time Business

The Matrix gave us many moments that permanently changed the visual effects game in Hollywood, spawning a slew of copycats with slowed-down action scenes. During one such instance worth referencing, Neo and Trinity are dispatching a group of armed SWAT members on a rooftop when one of their opponents (a helicopter pilot) begins to convulse. His […]

Rapture Without All That Pesky Philosophy

Because popular culture has brought this topic to the forefront, I’ve occasionally found myself pondering a clichéd thought experiment—even comparing notes with others during downtime. It goes something like this: If there was a zombie outbreak (or input an earth-encompassing disaster of your choosing) at this very moment, what would you do? Two obvious answers […]

Hunting and Gathering

There’s nothing like the vast open, untraveled world shown to a player at the outset of a video game. Zelda: Breath of the Wild on the Nintendo Switch does this incredibly well. You stumble from a simple cave only to realize your insignificance in the face of such massive scale. Some video game set pieces […]